crazy space 1
Unkn0wn Killers
1808
|
Posted - 2013.10.09 06:08:00 -
[1] - Quote
Instead why not add in a new control point on every map. The defense relay. You guys allready mention this object and it has it's own map icon so why not use it?
So in addition to the normal capture points you add in the defense relay. Which ever team holds control of the defence relays gets to take zero damage from the enemy MCC.
Unlike a normal Capture point make this a point that you need to hack and then actually hold for w hole 90 seconds before the defense relay kicks into effect.
This way matches don't last super long, but a team has a path towards victory no matter how far behind they are.
Also I still believe in PC once the MCC vs.MCC match is done, if the attackers wins just start having the MCC start moving, and hae the second battle just happen. No loading screens. Right into the second match. Now it's MCC versus infrastructure.? The point of a mobile command center is to land outside of the targets planetary shields right, and attack the base from the ground? Like in the battle of hoth, the ATAT walkers don't just drop down on the base from space, they have to drop down far away and move inwards.
The defending team sends out an MCC to intercept the incoming MCC before it even gets close. Once the attacing team wins they can now move forwards towards the objective. This is where skrmisk 1.0 comes back into play. The point is to blow up the shield generators surrounding the base in order to attack it. It's fun because the defending team can win by keeping the shield generators alive long enough to drive off the attacking teams MCC. Instead of having to focus on capturing points all over again after winning the 1st match, now you just get to win by blowing stuff up!
Finally the attacking team wins and the MCC moves forward to hack and capture the enemy infrastructure. This part of the match would be where you fight in the building that matches what was built there. So if you were assaulting a Factory you would now finally be fighting in the factory. It's like a reward to win the 1st 2 phases, and get far enough to see the objective.
Also it's a bit fresh since it's not MCC vs. MCC. But the game mode is still capture the 4 points. But now the attacking team wants to capture the points to turn OFF the Anti-MCC turrets.
Plus then it would be 3 game modes in a row, how fun. It wouldn't get boring and dullllllllllllllll *please people, remember I'VE ACTUALLY PLAYED THIS GAME MODE ON MY PS3 IN DUST I'm not just making it up ccp has already done all the groundwork* This game could be something really great.
|